Rise of Kingdoms
Civilization meta-game
Your House lives 24/7. Workers harvest, builders build, scouts patrol — even when you sleep. Log in to results, not chores. Decisions that take weeks to play out, played in minutes a day.
A civilization MMO without pay-to-win
A persistent world where Rise of Kingdoms’ meta-game, RimWorld’s worker autonomy, and Foxhole’s seamless map meet. Subscription only. Same world on PC, iOS, and Android. No whales, no timer skips, no advantage for sale.
In development. First playable alpha · 2026 · follow the devlog

The first thing every player sees
The founding of a House — name, sigil, color, lore. A dynasty's first chapter, written before a single worker walks the map.
The triple combination
Stand Eternal sits at the intersection of three genres that nobody has joined together — and it does so without selling power.
Rise of Kingdoms
Your House lives 24/7. Workers harvest, builders build, scouts patrol — even when you sleep. Log in to results, not chores. Decisions that take weeks to play out, played in minutes a day.
RimWorld · Dwarf Fortress
No micromanagement. Workers act on priorities, traits, and skills you set. Hunger, fatigue, mood, fear — all simulated, all visible, all in real time on the map.
Foxhole · EVE Online
One single map. No shards. No instanced battles. Your enemy is real, your supply line is real, your frontier is on the same screen as the trade caravan that just rolled past.
What we won't do
These aren't marketing lines. They are constraints that decide what we will and will not build.
No hero you can buy. No timer you can skip. No resource you can purchase. No premium currency. No combat advantage. Cosmetics, when they exist, are earned in-world only — never sold. The Founder Pack (launch year, optional) is cosmetic-only and stops the day full launch begins.
Read the full pledge →Steam on Windows, Mac, Linux. iOS and Android native apps. One account, one persistent world, full gameplay everywhere. Your House on your phone is the same House on your desktop, on the same map as everyone else.
How cross-platform works →No surprise raids from across the world. Territory is staked by banners; attacks require a frontier you can defend or extend. The first sign of war is a caravan stopping where it never stopped before — not a notification at 3am.
Explore the world rules →One payment. No store. Regional pricing matches Steam: $15 USD in NA, R$ 20 in LATAM, $8 in Eastern Europe, $3–5 in India and SEA. Three days free to try. If you stop paying, your House waits — it is never deleted.
See pricing details →Send a raven
The first players to register their House will choose names that no one else can take. Subscribe to receive the next devlog the day it posts — about once a week. No spam, ever.
Or join the conversation now on Discord.