Stand Eternal

A civilization MMO without pay-to-win

Found a House.
Stand eternal.

A persistent world where Rise of Kingdoms’ meta-game, RimWorld’s worker autonomy, and Foxhole’s seamless map meet. Subscription only. Same world on PC, iOS, and Android. No whales, no timer skips, no advantage for sale.

In development. First playable alpha · 2026 · follow the devlog

Stand Eternal in-game ritual: a parchment-and-candle scene where the player chooses a House name, sigil, color, and lore — the dynasty's founding moment.

The first thing every player sees

The founding of a House — name, sigil, color, lore. A dynasty's first chapter, written before a single worker walks the map.

The triple combination

Three games. One world.

Stand Eternal sits at the intersection of three genres that nobody has joined together — and it does so without selling power.

Rise of Kingdoms

Civilization meta-game

Your House lives 24/7. Workers harvest, builders build, scouts patrol — even when you sleep. Log in to results, not chores. Decisions that take weeks to play out, played in minutes a day.

RimWorld · Dwarf Fortress

Worker autonomy

No micromanagement. Workers act on priorities, traits, and skills you set. Hunger, fatigue, mood, fear — all simulated, all visible, all in real time on the map.

Foxhole · EVE Online

Seamless world

One single map. No shards. No instanced battles. Your enemy is real, your supply line is real, your frontier is on the same screen as the trade caravan that just rolled past.

What we won't do

The promises that shape the design

These aren't marketing lines. They are constraints that decide what we will and will not build.

Zero pay-to-win. Strict.

No hero you can buy. No timer you can skip. No resource you can purchase. No premium currency. No combat advantage. Cosmetics, when they exist, are earned in-world only — never sold. The Founder Pack (launch year, optional) is cosmetic-only and stops the day full launch begins.

Read the full pledge

Same world, every device.

Steam on Windows, Mac, Linux. iOS and Android native apps. One account, one persistent world, full gameplay everywhere. Your House on your phone is the same House on your desktop, on the same map as everyone else.

How cross-platform works

A frontier you can see.

No surprise raids from across the world. Territory is staked by banners; attacks require a frontier you can defend or extend. The first sign of war is a caravan stopping where it never stopped before — not a notification at 3am.

Explore the world rules

A subscription, fairly priced.

One payment. No store. Regional pricing matches Steam: $15 USD in NA, R$ 20 in LATAM, $8 in Eastern Europe, $3–5 in India and SEA. Three days free to try. If you stop paying, your House waits — it is never deleted.

See pricing details

Send a raven

Be early. Shape the world.

The first players to register their House will choose names that no one else can take. Subscribe to receive the next devlog the day it posts — about once a week. No spam, ever.

Or join the conversation now on Discord.